About
Supercell is a Helsinki-based mobile games studio founded in 2010 by Ilkka Paananen (CEO), Mikko Kodisoja, Petri Styrman, Lassi Leppinen, Visa Forstén and Niko Derome. It publishes some of the highest-grossing mobile games ever made — Clash of Clans, Hay Day, Boom Beach, Clash Royale and Brawl Stars — reaching around 290 million monthly active players and €2.65bn in 2025 revenue. Its 'cell' model gives small autonomous teams of 5–7 full authority to greenlight and kill games, treating cancelled prototypes as learning rather than failure.
Supercell was backed early by European VCs Lifeline Ventures (Helsinki), Accel and Atomico (London) and Index Ventures, raising a $130M Series B in 2013. SoftBank and GungHo acquired 51% that year; in 2016 a Tencent-led consortium paid $8.6bn for ~84% at a ~$10.2bn valuation, with Tencent consolidating majority control by 2019. Tencent has kept Supercell operationally independent in Helsinki, with remaining shares held by employees.
Investors 3
- Accel (London) Venture Capital · London
- Atomico Venture Capital · London
- Lifeline Ventures Venture Capital · Helsinki
Connection map
Every node here is a row in the lists above — the map is a second view of the same connections, not another source of them.
Recent news
- Supercell 2025 results: €2.65bn revenue and 290M monthly active users 2026-02-10 · Game World Observer