AR/VR startup ecosystem
We track 3 organisations in this sector across 3+ countries.
Showing 3 of 3AR/VR
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AR/VR results
Gamescom 2026
The world's largest gaming event by attendance, with a major business area (gamescom biz) hosting B2B meetings, publisher showcases, indie booths, and investor matchmaking alongside the consumer expo. Cologne draws 300,000+ visitors and is the primary annual meeting point for European game studios, publishers, and platform teams. Relevant to startups in gaming, entertainment tech, AR/VR, streaming, and creator economy. Tickets from EUR 20 consumer, EUR 100+ business.
Swave Photonics
Swave Photonics has developed the world's first true holographic display chip — the HXR spatial light modulator with sub-300 nm pixels — enabling AR smart glasses, heads-up displays and 3D video walls without waveguides or varifocal lenses. Spun out of imec in Leuven in 2022 by Theo Marescaux and Dmitri Choutov, the company closed a €27 M Series A in January 2025 co-led by imec.xpand and SFPIM Relaunch, followed by a €6 M Samsung Ventures-backed follow-on in June 2025, bringing total funding to over €43 M. The chip leverages CMOS manufacturing for mass-market cost structures, targeting OEMs in AR wearables and automotive HUDs.
SXSW London 2026
Inaugural European SXSW edition across Shoreditch and East London, mixing startup pitches with tech, music, and interactive media programming. Strong fit for media-tech, AR/VR, and consumer innovation teams.